Drobot.org

(Temporary)

 

 

Michał Drobot

> Senior Tech Programmer @ Guerrilla Games - Sony SCEE [2010-Present]

> Technical Art Director @ Reality Pump [2008-2010]

> Gpu Pro, Game Engine Gems 2 Article Author

> GDC Europe 2009, 2010 Speaker

> GCDC 2008 Speaker

> Main consultant, EGA – European Games Academy

> EGA tutor:

*Introduction to Game Production

*Shader Programming

*Advanced Visual Effects

> CV

> BIO

 

Contact

hello@drobot.org

 

Advanced GPU Programming Course

> Course slides / Slajdy [PL][pdf/ppt]

Publications

> Advanced material rendering (GDC Europe 2010- Extended) [ENG][pdf]

> Quadtree Displacement Mapping with Height Blending (GDC Europe 2009 - Extended) [ENG][pdf]

> Quadtree Displacement Mapping with Height Blending (GDC Europe 2009 - Original) [ENG][pdf]

> Introduction to Game Developement / Wstep do Game Devu (AGH open lecture) [PL][pdf]

> Introduction to AI in games / Wstep do AI w grach (AGH open lecture) [PL][pdf]

> Practical use of Screen Space Ambient Occlusion (GCDC 2008) !!!UPDATE!!! [ENG][ppt]

> Practical use of Screen Space Ambient Occlusion (GCDC 2008) !!!UPDATE!!! [ENG][pdf]